Recipe

Previs a dialogue scene in Blender

Stage a conversation in Blender with real dialogue timing, then hand the reviewed revision to video generation.

All tutorialsShot planning
The First Patron Previs Shot Plan in Renku Studio, with the Blender render, a generated take, and the dialogue cues for Urban, Loukas Notaras and Constantine XI.
Basilica, Scene 2: revision 6 of the Blender previs beside a generated take, with each spoken line placed on the timeline.

Before you begin

A scene with dialogue and reviewed character and Location sheets, Cast Voices for each speaker, and a working Blender installation, which the agent checks before rendering.

What you’ll do

A Previs Shot Plan whose cameras cut to whoever is speaking, timed to the dialogue takes you selected, and a generated take that follows it.

Start with the dialogue takes

In a dialogue scene the performance sets the timing. With selected dialogue takes, the previs is timed to real line lengths and pauses. Without them it uses estimated timing, which is fine for a first blocking pass; Basilica’s first pass was made that way and the audio came in later revisions.

  1. Open the scene and ask for dialogue takes for the Turns you want to stage. The Media Producer skill uses the screenplay and each speaker’s Cast Voice.
  2. Listen in Studio and select the takes you want to keep. The previs times its cues to the selected audio and does not stretch it.

How to generate dialogue takes →

Ask for a first blocking pass

The Blender Shot Planner skill builds the room from the Location sheet and places proxies for each character from their sheets. A first pass is a starting point for directing, not a finished plan.

  1. Ask for a Blender previs of the scene, naming the Turns it should cover. Describe any staging you already have in mind, such as where each character sits.
  2. Watch the render in Studio. Judge the geography first: who is where, which side of the table the windows are on, and whether the master shot reads clearly.
Ask Codex

Create a Blender previs for dialogue Turns 2–5 of this scene. Keep a symmetrical wide master down the length of the table.

Direct who is seen while speaking

The first Basilica pass was silent and 34 seconds long, with provisional line timing. The emperor’s question was heard off-screen over Urban’s reaction, and the drawing was a simple schematic. Over five more revisions it became a 30-second plan timed to the selected dialogue, with Constantine seen asking his question and a detailed drawing in the insert.

  1. Name the line and the change, in ordinary words: who should be on screen, when to cut, and what should stay the same.
  2. Refer to the actual line or Turn rather than a timecode. The agent resolves the exact line, times the cue to the selected audio, and records it in the plan.
  3. Review each new render. Every completed revision is kept, and you can step back through them in Studio.
Ask Codex

Cut to Constantine in close-up when he asks “What would you require?”, then cut to Urban for his list. Keep the opening wide and the rest of the timing unchanged.

Revision 1 of The First Patron previs: a close-up of the Urban proxy, listening.
Revision 1: the camera stays on Urban while the emperor asks his question off-screen. In revision 6 the shot cuts to Constantine as he speaks.

Watch the reviewed revision

Revision 6 runs 30 seconds with the selected dialogue. It opens wide, inserts the drawing, cuts to each speaker in turn, and returns to the wide for the end of Urban’s list.

Blender previs, revision 6

Hand it to video generation

When you ask for a video, Blender Shot Planner hands the reviewed revision to the Media Producer skill. The previs controls motion, camera and timing; the character and Location sheets control appearance.

  1. Ask for a video of the reviewed revision and check the generation preview before any paid request.
  2. Review each take against the previs. AI video follows the previs as a reference; it does not reproduce motion or speech timing exactly.
  3. Ask for a new take, or a focused repair, when a cut or a line lands in the wrong place.
Ask Codex

Generate a video from previs revision 6. Show me the generation preview before generating.

A 30-second previs becomes two clips

The video model used here makes at most 15 seconds per request, so Media Producer splits a longer previs into consecutive clips. Here, Clip 1 covers the first 15 seconds. Clip 2 starts from the actual last frame of Clip 1 and covers the rest, so the picture carries on without a jump. Studio keeps every take of every clip and plays the selected take of each one back to back beside the previs, so you judge the whole scene at once, not one clip at a time.

  1. In Studio, the Generation menu lists every take of every clip: Clip 1.1 to 1.3 are three takes of the first clip, and Clip 2.1 is the take of the second.
  2. The bar under the video has one colored part per clip. Playback runs through both, here 23.9 seconds in total.
  3. In both selected takes the model said one line twice. The agent cut out the repeat, keeping picture and sound together and without speeding anything up, which is why the two clips add up to less than the 30-second previs.
Renku Studio showing previs revision 6 beside the Generation player, with the clip menu open listing Clip 1.1, 1.2, 1.3 and 2.1, and a two-part progress bar for the 23.88-second playback.
Revision 6 beside its generation. The menu lists the takes of both clips; the two-part bar under the video shows Clip 1 followed by Clip 2.

Both clips, played back to back

Before you finish

The previs shows each speaker when they talk, its cues match the selected dialogue, and you have watched the selected take of every clip back to back against the revision they came from. Both clips here were generated with MiniMax H3 Max on fal.ai, picture and sound together.